![]() ![]() Iii) Rolls a dice roll and the result removes loot based on the non lootable DC but inverse to how it reads since programmers have dyslexic moments too (ie non lootable of 0 means you can never loot the item) Ii) Roll a dice roll and the result removes loot based on the non lootable DC as it reads (ie non lootable of 100 means you can never loot the item) I) Subtract its number from the total pool, and whatever number is left is what you can loot if the result is positive How does the "Non Lootable" field in the inventory field calculate? Ie, does it: Do changes to campaign.txt in the core/tables folder apply on loading any game, or on starting a campaign? In particular, I just changed removed the dead robots from the reavers encounters because I was getting annoyed at encountering "reavers" and seeing nothing but 8 dead robots on what is supposed to be an 8 mob encounter, but when I restarted game and reloaded, first reaver encounter was one reaver and 7 dead robots.ΔΆ. ![]()
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